Games Art and Design Students develop the skills and concepts to be able to produce art that communicates - whether it is at the early stages of preproduction or implementing in-engine assets for interaction. Combining disciplines such as concept art and illustration, 3D sculpting and modelling, animation, game engine scripting, and game production, students come together to collaborate on playable, marketable games. The focus is on gaining an understanding of all aspects of the game production pipeline and finding particular areas to dive deep and excel, and to build a portfolio that will impress at the industry level.

Games Art and Design graduates have gone on to work all over the world and have worked on films like Furious 7, Fantastic Four, The Hobbit and more.

STUDENT'S WORKS